![]() Addressing some of the rough edges in how generals function at the moment, such as improving unit selection for battles and balancing the overall progression along fronts.The ability to designate Strategic Objectives were added to the game in update 1.2.Adding the ability for countries to set strategic objectives for their generals. ![]() So then, let’s get to the categories and see where we stand! For each point in each category that isn’t new to this update there will be a sub-point detailing our progress on the point so far. Just like in the original Post-Release Plans dev diary, we will only be talking about improvements, changes and new features that are part of planned free updates in this dev diary. New: This is a planned change or improvement that is newly added, ie wasn’t present on the list in Dev Diary #64.Not Updated: This is a part of the game where we haven’t yet released any of our planned changes/improvements in either 1.1 or 1.2 but still plan to do so for future updates.Updated: This is a part of the game where we have made some of the improvements and changes that we want to make, but aren’t yet satisfied with where it stands and plan to make further improvements to it in future updates such as 1.3, 1.4 and so on.Something being Done of course doesn’t mean we’re never going to expand or improve on it in the future, just that it’s no longer a high priority for us. Done: This is a part of the game that we now consider to be in good shape.The Other section is also still there for anything that doesn’t fall neatly into one of the four categories.įor this dev diary, I’ll be aiming to give you an overview of where we stand and where we’re heading by going through each of these four categories and marking on each one with one of the below statuses: In the Post-Release Plans Dev Diary we outlined three key areas of improvement for the game: Military, Historical Immersion and Diplomacy and these are very much still our main targets, but are now being joined by an Internal Politics section. Hello and welcome to the first Victoria 3 dev diary after the release of update 1.2! With this update now out, we feel that it’s a good time to return to the Post-Release Plans we outlined in Dev Diary #64, check what’s already been done and go over what further changes and improvements we have planned for the game in future free updates such as 1.3, 1.4 and beyond. If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. Audio-visual material from the game must be attributed to Paradox. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials ( including audio-visual material from leaks), pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Hover your mouse over any of the boxes below to view relevant information. It is a general subreddit for the Grand Strategy Game from Paradox Development Studio: Victoria 3. r/Paradoxplaza Paradox Forums Discord Welcome to Victoria 3 ![]()
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